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Imperial Guard Warhammer. Quiz: Which Imperial Guard regiment are you from in the Warhammer universe? Cadian Shock Troops

Warriors of Catachan and shock troops of Cadia. These are exactly what we will be talking about.

Vostroyan Firstborn

Vostroya is the cold, dirty, industrial world of the Empire. It is inhabited by some kind of Siberian communists, their main slogan is “Everything for the army, everything for victory.” It’s not for nothing that they work all day long in the production of weapons and send every first-born child to the guard. This has been the case since time immemorial, when I personally trampled warm (or not so warm) planets. During the Horus Heresy, many have probably heard about this funny guy. Vostroya, which is one of the key factory worlds, refused to form regiments to defend the Motherland, considering that they were already doing a lot for the Imperium. This might have been forgotten if Roboute Guillimann had not put the Vostroyans to shame. He apparently shamed them so much that the entire planet has been ashamed for ten thousand years. Since then, every first-born child, taking with him the family lasgun, his father’s plasma gun, or his grandfather’s heavy bolter, goes to the guard. At the same time, new regiments are extremely rarely formed; mostly new recruits make up for the losses of old, battle-hardened regiments. By the way, a brotherly atmosphere reigns in them, of which the Vostroyans themselves are very proud. Such a regiment goes ahead, regardless of losses, fulfilling the tasks assigned by the Imperium at any cost. True, the firstborns themselves terribly despise their not so selfless allies, but if they prove their courage, they go all out with these guys, swearing eternal friendship and camaraderie.

The prototype of the Vostroyan Firstborns, as already mentioned, are the Russian Cossacks and Streltsy. Outwardly, the guys are all identical, mustachioed, bearded, real Siberians with a Nordic character.

The main disadvantage of Firstborns for modelers is that it is almost impossible to find them only if you order from GW themselves or from some third-party foundries.


Death Korps of Krieg

Once upon a time on the planet Krieg, an uprising occurred, the sweetness of which was a total nuclear winter and the almost complete destruction of people on the planet. Those who survived and remained faithful searched for a long time for those responsible for the heresy and destroyed them. Over time, they became the basis of the body. After this, the main idea of ​​the corps became “I will kill everyone and die myself,” and if not to exaggerate, then the destruction of heresy in any of its manifestations, destruction regardless of losses, because by death, according to their beliefs, they atone for sin before him. Recruit training takes place on the dusty paths of radioactive fields, which largely explains the gloomy character of these guys. The guys are dressed accordingly - long overcoats in dark colors, gas masks, helmets a la the 2nd Reich. Very often, the leadership of the corps regiments, as well as ordinary people, are punished for genocide of the population, which the corps really likes to organize from time to time, apparently for prevention. In general, the soldiers of the Death Korps of Krieg leave the impression of gloomy and unsociable guys, ready to do anything for victory and atonement.

The prototype of the legions is the war of the Wehrmacht, or rather the SS divisions. Cruelty towards the enemy is the best proof of this comparison.

Like all non-standard regiments of the imperial guard (Vostroyans, Valhallans, Talarans, etc.) - they are a headache for modellers, because getting them is also not the easiest thing.


Catachan Jungle Warriors

Catachan is a planet of death, every cockroach on which wants to eat someone, even a person, but oddly enough, Catachan people love their world; when they find themselves in similar conditions on other planets, they remember home with nostalgia. It is not surprising that in such a world real men grow up, which Rambo, despite the fact that he looks like the Catachans, is far from being. The Catachans themselves are quite harsh guys who do not recognize authority that is not backed by their respect. This is why the commanders of their units are chosen by the fighters themselves, and commissars among them are extremely rare (and even those that exist die very quickly). The warriors themselves are extremely tough fighters, capable of going into hand-to-hand combat with an orc and winning; even the greenskins have taken to their favorite weapon, combat knives. The guys dress simply, camouflage pants, sometimes an open bulletproof vest and always a ribbon a la Rambo.

The Catachans are created in the image and likeness of the US Marines during the Vietnam War. The jungle and crowds of small and nimble Vietnamese, similar to that very deadly flora and fauna, perfectly reflect Catachan.

Finding Catachan miniatures is not a problem, they are sold in almost any GW store and in all Cardplace stores, along with Cadians.

Cadian Shock Troops

Cadia is an industrial world of the Imperium bordering the Eye of A. Constant attacks by the forces of Chaos have become commonplace for the Cadians, so they are not even surprised at a new invasion. Almost the entire population of Cadia serves or has served in the army, the elite of which are the Shock Units. The Cadian Regiments are the most famous Imperial Guard regiments in the Warhammer universe. Their weapons are uniform and suitable for almost any conditions. The superiority of the Cadians is achieved precisely by excellent weapons and excellent training. In turn, among the elite of Cadia, their own elite could not help but appear. These soldiers are identified and sent to the academy, from which they graduate as kasrkin - elite Cadian stormtroopers. Even the Inquisition, in the person of Eisenhorn, speaks respectfully of these guys.

Cadian troops trace their stylistic origins to the US Marines of modern times.

Since Cadians are the most hyped guardsmen in GW, it is not surprising that they are sold everywhere. If there are no Cadians in the GW store, then most likely there are no Guard infantry at all. Honestly, GW’s love for American troops (the Cadians and Catachans are the most common guardsmen, because in fact the GW produces only them in large quantities) confuses and annoys me, I would like to see other regiments on the shelves, at least ordinary formations.


I hope this information was helpful. Perhaps someone will decide to become deeply involved in the Guard or will finally choose a regiment for themselves that they want to see on their desk, someone will learn something new for themselves.

May the Chaos Gods bless you

May you find the Greatest Good

May Isha be with you

Om-yum-yum-slurp

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Harsh North Korean kawaii

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Die Hard, Soviet Style

Grandmothers and airships against SS men under substances

At the turn of the corn-thaw era of Khrushchev and the port-stagnant Brezhnev era, the film “Die Hard” was released on Soviet screens. The story is not at all about the struggle of Ivan Makleinov in the conditions of developed socialism. However, what else can you expect from a film for which Ephraim Sevela wrote the script?


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"Salvation Army"

"Cranberry" worth watching

If you want to spend a couple of hours on a long autumn evening watching a light military movie in the style of “Red Alert”, then here is a spreading and juicy cranberry for you. In 2000, against the backdrop of the sarcastic frenzy of “DMB,” the film “The Salvation Army” went virtually unnoticed. But in vain.

Despite all the might of the Adeptus Astartes, the Space Marines, they are not the core of the Imperium's strength. There are too few of them, only about a million for the entire Imperium, which, as we know, consists of a billion worlds. The basis of the Emperor's military power is the Imperial Guard. All human worlds, along with the taxes levied by the Administratum for the benefit of the Imperium, are obliged to take care of their protection. The Imperium is too large to help every planet in the farthest corners of the galaxy, and therefore Imperial Doctrine obliges planetary rulers to create their own combat units, which are called the Imperial Guard. The Imperial Guard is recruited from the inhabitants of the planet itself and most often its units, or as they say regiments, spend the entire period of their service on their home world. Even a distant agricultural planet is not immune to the dangers of the galaxy of the 41st millennium.

Numerous bands of Orc and Eldar corsairs, Tyranid hive fleets, and all kinds of renegades from human civilization threaten the planets from beyond. But there are always many internal enemies: Chaos cultists, gene stealers and rebels are waiting for the moment to strike. So not a single Imperial Guard regiment has stood idle for long.

Large and populous planets of the Imperium, such as hive worlds or sector capitals, are also required to provide military assistance to less powerful planets. Such planets recruit regiments for the entire Imperium. Each regiment assembled on the planet receives its own number, for example the 7th Catachan. Some large and ancient planets count the regiments they have collected by thousands, and some even by tens of thousands. In those days when a global threat approaches the Imperium, which requires the mobilization of all the military resources of humanity, many regiments are sent to serve on distant worlds, often thousands of light years from home. Also, when the Imperium gathers its forces on a campaign of conquest, in order to refresh the glory of the Great Crusade in the minds of the enemies of humanity, many planets send their defenders to serve the Emperor. When a regiment suffers too many losses in battles and can no longer carry out its tasks, it is sent back home to regroup. Veterans become officers, new recruits are recruited on the planet, and the regiment, maintaining its numbers and traditions, goes to war again. For many planets, the recruitment of the Imperial Guard becomes the most important source of their income. Such a planet, for example, is Catachan, the most famous death world in the galaxy. The flora and fauna on it are so hostile to humans that only the strongest and most tenacious can survive in the forests of this world. In addition, life is complicated by the fact that the gravity on Catachan is almost twice as strong as on Earth. Such a world has virtually nothing to provide to the Administratum as tax, so the inhabitants of Catachan have long paid Imperial taxes through loyal service in the Ranger units. The deadliest jungles, the densest forests and stinking swamps, the deadliest fighting forms of the Tyranids are not scary to those who, from childhood, are accustomed to living in an eternal war with the nature of their home world. Catachan Jungle Fighters are widely known throughout the galaxy. The Ice Warriors of Valhalla are no less common in the ranks of imperial warriors. Valhalla is located so far from its sun that the surface of the earth on the planet is always covered with a crust of ice. People there live only at the expense of factories producing artificial food, since it is simply impossible to grow anything in a world of eternal winter. In the distant times of the Age of Strife, Valhalla was attacked by a huge mass of orcs, and this war almost brought the planet to the brink of destruction. But the Valhallans survived and since then have had the reputation of fierce and persistent warriors. A symbol of perseverance and fortitude in the Imperial Guard is the name of the Iron Guard of Mordia. The harsh drill and discipline in the ranks of these regiments became a byword. But the tenacity and composure with which the Mordians wage war has also become legendary. It is not uncommon for the most hopeless attacks and the most hopeless sieges to be won only thanks to the tenacity of the Mordian regiments.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

If Imperial subjects are the stones that form the wall against the enemies of the Imperium, then the cement in this wall is undoubtedly the Commissariat. Under the Administratum, on many planets of the Imperium, there is the Progenium School, a boarding school for the children of Imperial employees who were left orphans. Girls who study at the School most often become members of the Adepta Sororitas, the military wing of the Ecclesiarchy, and boys after the School enter military colleges in order to become commissars in the future, having undergone training and practice in the troops. Behind every Imperial commander, in the turret of every command tank, on the bridge of every Imperial ship there is always a commissar. Also called "political officers", they ensure that the corruption and corruption of Chaos does not infiltrate the ranks of those entrusted with the defense of the Imperium. And if an Imperial officer has proven himself to be a coward, shown his incompetence in battle, or, even worse, turned out to be a vile agent of Chaos or aliens, then the commissar’s duty is to execute the traitor and coward and take command at a critical moment in the battle. Nobody likes commissars, because it is very difficult to look into the eyes of the person whose duty may be your death. The same steel reinforcement that runs through the entire wall of the Imperial Guard are the armored troops. Where the Space Marines rely on their strength and the strength of their armor, the Imperial Guard rely on the strength of the armor of their tanks. No other military organization in the Imperium has in its arsenals so many and such a diverse range of tanks and combat vehicles.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

Organization

The Imperial Guard is the largest and most important part of the Imperium's military forces. It is divided into countless armies scattered throughout the galaxy. Leading and replenishing these forces requires a great deal of effort from the Departmento Munitorium, the branch of the Administratum responsible for ammunition and supplies. Even this colossal organization cannot accurately indicate the total number of troops, since losses and replacements alone amount to millions of people every day. The presence of such a huge army is explained by the fact that the enemy is everywhere, rebellious worlds are waiting for any opportunity to rebel, even the commanders of the Imperial Guard themselves are sometimes unreliable.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

Army recruitment

Each planet of the Imperium has its own army, which is recruited and controlled by an Imperial commander. These local formations are quite numerous, but perform only functions to protect their own system. In addition to restoring order on nearby planets, repelling attacks from local bandits and alien invasions, these troops are involved in endless skirmishes. A rather rare occurrence is a planet where the power of the governor is absolute. The Adeptus Terra does not pay attention to such trifles, so the Imperial commanders are engaged in endless showdowns with each other and with their opponents. The Imperial Guard is replenished from similar formations. By ancient law, Imperial commanders are required to provide their best troops for the service of the Imperium. The Departmento Munitorium stipulates the composition of each regiment (usually from 2 to 6 thousand people), named after the planet from which it was called up. The soldiers belong to their own regiment, which was recruited on the same planet, speaks the same dialect, and follows the same traditions.

Many regiments of the Imperial Guard are recruited on technogenic worlds, where there are constant clashes between corporations. Such units have a wealth of experience even before being recruited into the Guard, and are considered the best material for creating an army. Another type can be considered feudal planets, where there is an already established caste of warriors. These primitive soldiers are trained in the use of modern weapons, but they still observe their own traditions - scalping, hunting for skulls and other trophies. Likewise, they wear war paint and primitive equipment, which inspires the troops and intimidates the enemy.

Shelves

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Support of Humanity. Imperial Guard.

The Imperial Guard is recruited from different worlds, with their own culture, clothing, technology and military traditions. The Imperial Guard does not even try to establish a uniform uniform and weapons, instead using the national characteristics of each regiment, whatever they may be. The regiments wear their national dress, with the exception of uniform weapons and equipment. For example, the planet Attila is known for its horsemen who rule the vast plains of their world. When called into service, they become mounted regiments of horsemen. Despite all the advances in technology, there are worlds where such tactics are justified. Their ability to move quickly, despite the complexity of the terrain, makes them ideal for penetrating front lines and reconnaissance operations in front of enemy battle formations.

After recruiting a regiment, it immediately goes to the place of service. Along the way, if necessary, they undergo additional training. Some Hive World regiments are highly skilled in weaponry, while others require more intensive training. Usually, by the time the spaceship arrives at its destination, all the troops are already trained and prepared. The regiment can be immediately sent to the front line, but more often it is placed on a planet bordering the conflict, and the regiment can also be placed on a liberated or captured planet as a garrison.

The most famous IS regiments:

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Support of Humanity. Imperial Guard.

Atonian Tunnel Rats

Cadian Shock Troops

Caledonian hunters

Catachan Jungle Fighters

Semtex Bombardiers

Iopalli Contract Units

Druk Swamp Guard

Harakon Warhawks

Savlar Chemo-Dogs

Tallarn Desert Raiders/Xenos Mukaali Riders

Horsemen of Attila

Xeno-riders of Kashanna

Death Korps of Krieg

Ice Warriors of Valhalla

Praetorian regiments

Tanissky is the first and only

Elysian landing forces

Shock Troops Noktan

Armageddon Steel Legion

Piran Dragoons

Special Forces at Armageddon

Iron Guard of Mordia

Mordant's 303rd "Acid Dogs"

Vostroyan Firstborn

Highlanders of Finrecht

Byzantine Janissaries

American Fusiliers

Genswick Rifles

Kanak Skull Collectors

Royal Volpone Regiments

Tanelian landing units

Vardan Rifles

Commissioners

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Support of Humanity. Imperial Guard.

Guard regiments come from across the galaxy, sometimes from primitive or anarchic worlds. Until they are called into service, soldiers have no idea of ​​their actual role in the Imperium of Man. Imperial Commissars serve to clarify missions, maintain discipline, and lead regiments. They are necessary because many units are poorly disciplined and trained, many come from worlds where only brute force is respected and no authority is recognized. Regimental commanders are no different from them. Each regiment has at least one commissar, and some have several. Commissars maintain the morale of the troops, work together with regimental commanders and guide them. In some cases, Commissars must earn the respect of their subordinates in battle before being obeyed. Sometimes fights take place between them and regiment commanders to find out which of them is more important and stronger. Other regiments come from urban worlds, they understand the principles of discipline and subordination, but this does not mean that they will make good soldiers. As a rule, the best troops are those that are more difficult to keep in line. Another purpose of the commissars is to ensure that recruits do not fall under the influence of adherents of the Cult of Chaos and alien spies. They must suppress attempts at rebellion and sabotage in the bud, as well as stop attempts to defect to the enemy during battle. Commissioners must restrain their subordinates from all possible manifestations of disobedience, etc.

Imperial Guards

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Support of Humanity. Imperial Guard.

The armies of the Imperial Guard consist of millions of individual regiments recruited throughout the galaxy. The regiment's combat characteristics reflect the society they come from. Due to their traditions, some of the Guard bear facial tattoos, ritual scars, or other signs of their initiation into the warrior clan. Hairstyles, beards and personal adornments also serve as distinctive features of individual regiments, as do uniforms. Most worlds speak a common language, but the dialects are so different that many do not understand the speech of others; some even speak ancient languages. All these factors influence the uniqueness of the regiments.

Cavalrymen

Some worlds of the Imperium are primitive or at a non-technological stage of development. On such planets, the horse is the main mode of transport. Even among the regiments of the Imperial Guard, with their war machines weighing thousands of tons each, there is a place for cavalry regiments, often called Beritors.

Their ability to move quickly, despite the complexity of the terrain, makes them ideal for penetrating front lines and reconnaissance operations in front of enemy battle formations. Because they use horses rather than motorcycles, they require no fuel and cannot be detected by radar. Mounted units can be kept together or attached to regular troops, distributed along the entire front line.

Halfling Snipers

After the colonization of space, humanity developed almost the same everywhere. But in some cases, due to local conditions, various mutations occurred, due to which the population of the planets cannot be called people in the direct sense of the word. The most famous and common mutants are squats, but there are others. Some are so genetically altered spiritually and physically that the Inquisition ruthlessly destroys the population of entire worlds in order to repopulate them.

Among the most gifted mutants are the Halflings, called Ratlings by the Imperial Guard, also known as Dwarves, Shorties and Maggots. They are smaller in height and bulk than squats and weaker than ordinary people. Because of this, they are practically not called up for military service. But they have one feature - they are excellent shooters. This trait, coupled with their small stature allowing them to sneak through undergrowth, makes them ideal snipers.

Support of Humanity. Imperial Guard.

Support of Humanity. Imperial Guard.

If Halflings are short mutants, then Ogryns are tall and massive. They come from cold worlds with high gravity and mediocre natural life. Ogryns adapted to the surrounding cold by increasing their weight, adapting to the lack of light and food, but at the same time they degenerated mentally. They have difficulty learning and basic things are inaccessible to them. They are carefully and long trained for military service, after which they are still only suitable for simple operations. Once tamed, ogryns remain loyal and fight without fear. They are like children trying to serve their masters and are ready to do anything to carry out an order... while they still remember it.

Parts of the penalty box

There is no place in the universe for individuals who threaten the foundations of society - such people are sent to the Penal Legions. They become havens for murderers and psychopaths, swindlers, impostors, madmen and fanatics. The scum of the universe serve in the legions. Among them you can find mutants who cannot remain free: animal people with their half-animal bodies, carriers of mutant genes and genetic anarchists. Legions provide quite a large force for the Imperial armies. They are used to plug holes during unexpected breakthroughs and are sent to storm fortifications. Many die in the very first battles, when they are driven like cattle into the thick of battle. The strongest, most dangerous, natural-born killers somehow incomprehensibly survive.

On the battlefield, the Imperial Guard regiments are supported by tank companies.

The most common IS combat vehicles:

Chimera.

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Support of Humanity. Imperial Guard.

The Chimera is a versatile vehicle and over millennia of battles it has found its way into many design applications. The Chimera's main chassis is used for more vehicles than any other, providing the basis for vehicles such as the Basilisk artillery mount and Hellhound assault tank, which can also act as command or ambulance vehicles. The basic Chimera is an armored version used in many campaigns with a turret-mounted multilaser and a hull-mounted heavy bolter. Basic weapons can be replaced with other heavy weapons to perform different tasks.

The Chimera's primary function is to escort heavy tanks to the battlefield, providing protection to infantry. Later, the infantry will be able to land and support the tanks with fire. The chimera's weapons are also capable of providing covering fire while the infantry deploys heavy guns, as this is not possible on the move.

Tactical doctrine standards dictate that once the target is reached, the Chimera's ramp drops down, unloading the infantry, who begin to quickly move forward. Meanwhile, the Chimera's heavy weapons lay down a barrage. As soon as the guards reach their goal, the Chimera retreats back to find cover for itself. There she will wait in reserve, ready to rush forward and pick up guardsmen if they need urgent evacuation or move into enemy positions, covering their own.

In addition to firepower, protection and mobility, the Chimera provides its crew and paratroopers with other advantages: they do not carry heavy ammunition by hand and are therefore less likely to suffer from fatigue during long raids. Chimeras are also equipped with medical packages and radio stations, allowing infantry to call for reinforcements and be aware of the general situation on the battlefield. The Chimera's voluminous cargo compartment allows it to transport a large amount of ammunition along with the infantry, and during the battle this will come in very handy. All of the above makes mechanized infantry a much more effective weapon of war than their barely moving counterparts on foot.

The basic version of the Chimera can also be upgraded by installing assault weapons on it. The heavy flamethrower variant is a popular model among troops operating in dense terrain where the enemy may be close, such as buildings or jungles. Typically, one heavy flamethrower Chimera will be used in a trio of standard vehicles, as a substitute vehicle for infantry or support if Demolishers, Thunderers or Hellhounds are in short supply.

The Forge World of Gryphonne IV produces its own unique variant of the Chimera, armed with a twin-linked Heavy Bolter. Although they are not very strong against armored vehicles, heavy bolters set up excellent barrage fire from their rocket pods, which makes their use very effective against dense infantry formations, Tyranid swarms and Orks. Chimeras equipped with autocannons should serve as a light anti-tank weapon.

Detailed technical characteristics.

Forge World: Grayphonne IV

Crew: Commander, driver, gunner.

Weight: 38 tons

Length: 6.90 m

Width: 5.70 m

Height: 3.72 m

Ground clearance: 0.45 m

Depth of surmountable water obstacles: amphibious

Primary Weapon: 2 Heavy bolters

Or heavy flamer

Main gun ammunition: 1000 rounds

Secondary weapon ammunition: 400 rounds (bolter) or 10 (flamethrower)

Armor protection:

Tower - 150 mm

Superstructure - 150 mm

Housing - 100 mm

Gun shield - no

Leman Russ.

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Support of Humanity. Imperial Guard.

It is impossible to imagine any battle of the Imperial Guard without the participation of this tank; it is the stronghold of the guards, their shield, their faith - the embodiment of power and strength. Armored regiments, produced by the millions on the forging presses of the factories of numerous Hive Worlds, are shipped across the galaxy to every corner of the Imperium to provide the Imperial Guard and planetary defense forces with a strong and reliable armored support force.

Leman Russ is a rather primitive car in terms of navigation systems and control mechanisms. But this technological shortcoming is more than made up for by the strength and reliability of this tank, which is already the stuff of legends. Leman Russ can operate on planets with even the most extreme climates - from icy worlds to unbearably hot deserts. Snow, water, sand or jungle - nothing can stop Leman Russ! He will accept the battle with honor even in the worst weather, will fight to the last and emerge victorious.

And although the Leman Russ is a slow, cumbersome vehicle compared to other vehicles in the Guardsmen's arsenal, its unpretentious engine will run on any available fuel. Additional weapons, electrical and life support systems are all powered by the tank's internal generators.

The tank hull in the lower part is roughly reinforced with transverse beams, but this results in increased strength and additional stability. The tank's turret is also reinforced with additional armor plates, and the horizontal slope of its side surfaces allows it to withstand the effects of most enemy weapons. The main part of the armor is located on the frontal projection of the hull, thinner on the sides, and the smallest at the rear. This allows the engine to balance the weight of the chassis without overheating or overloading the transmission. The basic design is also easily adaptable to perform other tasks, which is fully proven by a whole series of vehicles built on the basis of this tank.

Forge World: Mars, Ryza, Phaeton

Tank crew: Commander, loader, driver, gunner and 2 more on sponsons.

Powerplant: HL232 V12 multi-fuel

Weight: 60 tons

Length: 7.08 m

Width: 4.86 m

Height: 4.42 m

Ground clearance: 0.45 m

Depth of surmountable water obstacles: 1.9 m

Main weapon: Battle cannon

Secondary Weapon: Laser Cannon or Heavy Bolter.

Gun horizontal aiming angle: 360 degrees

Gun elevation angle: -8 +22 degrees

Main gun ammunition: 40 rounds

Secondary weapon capacity: 600 rounds (bolter only).

Armor protection:

Tower - 200mm

Superstructure - 180mm

Case - 150mm

Gun shields - 100mm

Basilisk.

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Support of Humanity. Imperial Guard.

The Basilisk is a standard Imperial weapon. It is a self-propelled artillery unit designed to provide mid- and long-range support to frontline units. Using the versatile and reliable Chimera chassis to carry the Earthshaker cannon, the Basilisk is the mainstay of Imperial Guard artillery regiments, although within units it is commonly used in combination with other types of artillery: Manticore missile launchers, heavy self-propelled mortars "Griffin", or even huge siege "Bombards". All of these weapons have their uses, but the Basilisk is by far the most common, and is preferred for long-range shooting. The Basilisk retains all the basic features of the Chimera, such as engines, suspension, etc., but replaces the rear passenger compartment with an open combat platform, protected at the front by an armored gun shield.

Inside the Basilisk there is space for the driver and commander, who also serves as the shooter of a heavy bolter mounted on the vehicle for self-defense. The gun crew, consisting of a shooter and loader, is located on the rear platform. The loader loads heavy rounds into the weapon while the gunner follows the commander's instructions to aim and fire the Shaker.

The main task of the Basilisk is to create an artillery barrage to support troops on the front line. They are usually directed by company spotters from the front line, or by other Guards officers with appropriate training. In most cases, explosive rounds are used, but other more specialized rounds are also often issued to Basilisks, including smoke, incendiary, and flare. The Shaker (Basilisk Cannon) is a 132 mm cannon capable of sending charges up to 15 km at a speed of 814 mph (1302 km/h).

Such is the power of the Shaker that its projectiles are quite capable of destroying enemy buildings, fortifications and equipment. Basilisks are often used to provide close support to troops. The Shaker's low elevation angle means it can be used as an assault weapon, firing at targets at short range with devastating effect. It is not seen as a replacement for a standard battle tank, and its low armor and open platform make it too vulnerable to enemy fire to carry out attacks. Instead, he is used in a support role. A vehicle to be used as an assault weapon will be separated from its parent artillery company, and temporarily placed under the command of a Tank or Mechanized company for support.

Detailed Specifications:

Forge World: All known.

Tank crew: Commander, driver, gunner, loader.

Powerplant: Vulcanor 16 twin coupled multi-burn

Weight: 40 tons

Length: 7.08 m

Width: 4.86 m

Height: 4.38 m

Ground clearance: 0.45 m

Depth of surmountable water obstacles: 1.5 m

Maximum road speed: 35 km/h

Maximum speed over rough terrain: 21 km/h

Primary Weapon: Earthshaker cannon

Secondary weapon: heavy bolter

Gun elevation angle: 3 degrees

Gun elevation angle: 0 +59 degrees

Main gun ammunition: 20 shots

Secondary weapon ammunition: 300 rounds

Armor protection:

Tower - n/a

Superstructure - 100mm

Case - 150mm

Gun shield - 60mm

Valkyrie.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

The Valkyrie assault landing aircraft is assigned to attack aircraft of the Imperial Guard to carry out special missions, such as, for example, landing behind the front line, rescue operations, and sabotage operations. Inquisitorial stormtroopers are assigned the role of defenders of the inquisitors' fortresses, and they are issued exactly the same weapons as regular army soldiers. Valkyries transform Stormtroopers and their Inquisitor commanders into a rapid-response force, flying towards their enemies, be they demons, heretics or dangerous xenos.

For vertical takeoff and landing, the Valkyrie is equipped with engines with variable thrust vectoring, which gives high maneuverability and the ability to hover in the air, directing thrust through nozzles located in the wings. This aircraft is designed for atmospheric flight and is not capable of operating in the vacuum of space, but it can be fully sealed to protect it from an aggressive external environment. The Valkyrie lacks the high speed of true fighters such as the Lightning or Thunder, but its ability to hover in the air means that passengers will be delivered precisely to the landing zone or to the roof of any object. The Valkyrie is a high-tech vehicle containing many systems comparable to those used in Space Marine vehicles. Only a few Forge Worlds have the ability to produce Valkyries, and all of them are subsequently used by stormtrooper companies or paratroop regiments of the Imperial Guard. There are cases when inquisitors, whose powers include the requisition of any forces of the Imperium at their disposal, went to the battlefield on the Valkyrie, and, using its maneuverability, landed in the thick of the battle. In addition to transporting troops, the Valkyrie can be used to transport auxiliary weapons, such as Cyclops, Tarantula automatic guns and other large-caliber weapons. When carrying heavy loads or when flying long distances, the aircraft must be equipped with additional fuel tanks. They replace the Hellstrike missiles located under the Valkyrie's wings, but significantly expand its capabilities as a heavy transport aircraft.

Only the best of the best pilots in the Imperial Navy are allowed to fly the Valkyrie. And they rightfully consider themselves an elite, because pilots are trained to perform the most dangerous missions of landing troops behind the front line, night flights and maneuvering in confined spaces and at very low altitudes. The ship's crew consists of four people: a pilot, a co-pilot (who doubles as an onboard gunner) and two gunners firing from heavy bolters.

Detailed Specifications:

Forge World: Mars, Voss, Artemta, Estaban VII, Agripinaa, Phaeton, Lucius

Crew: Pilot, navigator, 2 gunners

Powerplant: 2x F75-MV afterburning vector-turbojets

Weight: 13 net

Length: 18.5 m

Wingspan: 16.9 m

Height: 4.8 m

Ceiling: 13000 m

Maximum speed: Approximately 1100 km/h

Maximum flight range without refueling: 2000 km in the atmosphere.

Main weapon: Multi-laser, 2 heavy bolters

Secondary weapons: 2x hellstrike missiles

Primary Weapon Ammo: 150 (battery powered)

Secondary weapon ammunition: 1000 rounds

Armor protection:

Superstructure - 75 mm

Case - 75 mm

Sentinel.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

The Sentinel is a standard light combat and reconnaissance walker. Used on a wide variety of battlefields for a variety of missions, the Sentinel is one of the most sought after combat vehicles of the Imperial Guard.

"Sentinel" is a single-seat walker capable of moving on all types of soil. Its "legs" allow it to move across the most variable surfaces, from jungles to deserts, from ice fields to swamps - "Sentinels" can go anywhere. Being walkers, they are inferior in speed to wheeled-tracked vehicles, but if necessary, they can practically match them, switching to a “run” that resembles a human one.

Among the Guardsmen, Sentinel pilots have a reputation for recklessness and daredevilry. They are often forced to operate outside of their main units and chains of command, forcing pilots to be individualistic and rely on their own initiative - traits that are generally discouraged in the Imperial Guard.

Sentinels usually operate in squadrons of one to three vehicles, but can also operate in large groups. Their main role is reconnaissance, moving ahead of the columns of the Imperial Guard in order to detect enemy forces in advance. However, these vehicles can also be used for other purposes: as light combat vehicles equipped with heavy weapons, Sentinels can provide fire support to infantry, and armed with hunter missiles they become anti-tank units. Sentinels are also used for security functions, patrolling supply lines, headquarters and airports.

There are many different equipped modifications of the Sentinels. For example, the ubiquitous Martian Sentinel model is armed with a multi-laser, the Catachan model is equipped with a heavy flamethrower for clearing jungles, the Cadian version is equipped with an autocannon, and the Armageddon model boasts a lascannon and a fully pressurized cabin that protects the pilot from the toxic atmosphere.

The Elysian Sentinel Dropship is a variant of the Martian Dropship, equipped with a heavy bolter or multi-melta and modified to be carried in the Valkyrie's hold. This Sentinel model can be dropped on a gravity chute along with paratroopers. For Elysian Landing Units that do not use heavier weaponry, the Sentinel Dropship provides both a mobile weapons platform and anti-tank support. The Elysians generally do not use Sentinels as scouts, as they are assigned directly to infantry platoons as heavy gun support. The Sentinels of the 23rd Elysian Regiment were in the thick of the battle during the capture and defense of Hydroprocessor Station 23-30. All 36 vehicles of the regiment were destroyed in this three-day battle.

Specifications:

Designation: 0427-942-2203-OXO19

Name: Landing "Sentinel"

Forge Homeworld: Ackatran

Number of known modifications: I-XII

Crew: driver

Engine: CRDx 6 cyl 90PS

Weight: 7 tons

Width: 2.3 m

Height: 4.8 meters

Ground clearance: 2.22 m

Maximum road speed: 25 km/h

Maximum off-road speed: 20 km/h

Main Weapon: Heavy Bolter

Secondary weapons: -

Beam: 90°

Lifting angle: -30° to 30°

Number of ammunition for the main gun: 2000 shells

Armor thickness:

base - 45 mm

cabin: 45 mm

Cerberus (Hell Hound)

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

Cerberus is a flamethrower tank based on the Chimera. Well armored and equipped with a flamethrower cannon, it can burn enemy troops both outside and inside cover. Cerberus performs very well in confined spaces, especially in urban battles. Most Cerberus ships have a crew of three: commander, driver and gunner. In alternative Artemiy designs, the crew is reduced to 2 people, since these vehicles have a turret controlled from a distance. The Cerberus are distributed across "Cerberus Parks" or Imperial Armored Fist regiments or tank regiments to support the main vehicles. While many regiments are happy to have at least one full fleet of Cerberus, some commanders prefer a gradual introduction of Cerberus. Commanders find Cerberus very effective as independent vehicles, or assigned to various formations or assault squads. However, there was no tendency to use Cerberus alone in battle, as happened with entire fleets of Leman Russ tanks.

Like other Imperial Guard vehicles, there are many variants of the Cerberus. These models have only cosmetic or minor technical changes, but they all have one main feature - an impressive armored tank, carrying a large supply of promethium, necessary to operate the inferno weapon throughout the entire battle. The main disadvantage of any flamethrower weapon is the urgent need for a large supply of promethium nearby, since any flamethrower consumes a large amount of this type of fuel. Cerberus easily solves this problem by carrying a significant supply of promethium in its tank. On the other hand, this makes each vehicle a death trap for the crew, since enemy fire can easily detonate the promethium supply and the tank will turn into a flaming ball. In order to reduce the possibility of catastrophic damage, all Cerberus have reinforced armor in the tank area.

The Artemia model has a remote-controlled turret, while many models, including the Martian variant, have a fuel tank located inside the standard Chimera hull occupying the transport compartment. Many commanders prefer these models, as the appearance and contours of these vehicles are very similar to the standard Chimera, making identification of the vehicle more difficult for the enemy. Having become a deadly weapon in the hands of the Imperial Guard, the commanders understand that if they give the enemy a break, he will immediately concentrate on destroying the Cerberus, so they do their best to mask the presence of these machines. During the campaign on Beta Aphelion 4, 266, the Cadian Regiment deployed the Cerberus fleet, using vehicles between infantry formations, which provided them with good fire support in difficult jungle conditions. Having proven its worth, Cerberus is primarily used in support operations, such as clearing fire and burning impenetrable thickets, for forward-moving Chimeras. Later - all the Cerberus regiments were destroyed during the war with the Tyranids...

Detailed technical specifications.

Forge World: Graia

Crew: commander, driver, gunner

Powerplant: vulcanor 16 twin coupled multi-burn

Weight: 35 tons

Length: 6.90 m

Width: 5.70 m

Height: 4.1 m

Ground clearance: 0.45 m

Depth of surmountable water obstacles: n/a

Maximum road speed: 70 km/h

Maximum speed over rough terrain: 55 km/h

Main weapon: inferno cannon

Secondary weapon: heavy bolter

Gun horizontal aiming angle: 360 degrees

Gun elevation angle: -8 +25 degrees

Main gun ammunition: 98 rounds

Secondary weapon ammunition: 400 rounds

Armor protection:

Tower - 150 mm

Superstructure - 150 mm

Case - 120 mm

Gun shield - n/a

Punishing sword.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

The Punishing Sword and its variations are among the oldest Imperial tanks in service. Created using STCs from the Dark Age of Technology, they include several unique technologies. Only a few Forge Worlds have full STCs to produce tanks, but most Punishing Swords are still produced on Mars itself.

It is alleged that at one time the Imperium could field entire divisions equipped with these tanks on the battlefield. Now the Imperial Army will be lucky if it has at least three, and often only one, tank. All this is due to the high demand for this equipment, associated with its impressive firepower and vitality and the morale effect it produces when troops see it in their ranks. This led to a small but constant increase in the number of "fake" Punishing Swords in the service of the Imperial Guard.

These tanks, produced on Forge Worlds willing to receive large contracts and resource concessions, do not include the full set of SShK necessary to create a machine like on Mars. The True Sword uses rockets in the main gun, while the second generation (AM as it is called) uses the standard gun and ammo. Also, a Destroyer-class weapon mounted on a real Sword allows it to conduct destructive fire, and second-generation vehicles often have an additional weapon mounted in the body. The differences between the tanks are not limited to this. The real Punishing Sword is better armored, has a more powerful engine, transmission, improved comms and tactical planner, and various auxiliary systems that are an order of magnitude superior to those installed on the second generation Swords.

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

There is only one way for a commander to find out whether his tank is real or not. Each tank that was produced and consecrated on Forge Worlds that have full STCs is registered on Mars. This means that the tank gets its own number and name. Its movements, battles in which it participated, data on the crew and its entire history are regularly sent to the Forge World that produced the tank. This is why the fate of every Baneblade can be known if you know where to look.

Detailed Specifications:

Forge World: Lucius

Powerplant: LC503 V18 PL multi-fuel

Weight: 319 tons

Length: 13.5 m

Width: 8.4 m

Height: 6.3 m

Ground clearance: 1.2 m

Armor protection:

Tower - 220 mm

Superstructure - 210 mm

Case - 190 mm

Gun shields - 180 mm

Forge World: Mars

Tank crew: Commander, driver, 3 loaders, 3 gunners, signalman, engineer

Powerplant: MR507 V18 PL multi-fuel

Weight: 316 tons

Length: 13.5 m

Width: 8.4 m

Height: 6.3 m

Ground clearance: 1.2 m

Depth of surmountable water obstacles: 3.1 m

Maximum road speed: 25 km/h

Maximum speed over rough terrain: 18 km/h

Main Weapon: Battle cannon, demolisher cannon, autocannon, 2x lascannons

Secondary weapons: 6x heavy bolters

Gun elevation angle: 360 degrees (battle cannon), 6 degrees (demolisher cannon)

Gun elevation angle: -2 +28 degrees

Main gun ammunition: 22/18 shots

Secondary weapon ammunition: 300/4000 rounds

Armor protection:

Tower - 220 mm

Superstructure - 200 mm

Case - 180 mm

Gun shields - 180 mm

Armament of the Imperial Guards:

Support of Humanity. Imperial Guard.


Support of Humanity. Imperial Guard.

Support of Humanity. Imperial Guard.

Support of Humanity. Imperial Guard.

For the Imperium!

Imperial Guard

Imperial Guard

Our name is Legion.
Our blood is the Ocean.
We are not titans or heroes. We are soldiers.
We don't die - we go to hell to regroup.

Despite the might of the Adeptus Astartes, the Space Marines, they are not the core of the Imperium's strength. There are too few of them, only about a million for the entire Imperium, which, as we know, consists of a billion worlds.
There is only one thing that keeps the gigantic war machine of the Imperium of Man running smoothly - people. Millions of Imperial citizens are drafted into the ranks of the Imperial Guard as private soldiers, command staff or service personnel.
Called from the million inhabited worlds that make up the Imperium of Man, the troops of the Imperial Guard are immeasurable. Even the High Lords of Terra do not know the exact location of every battalion or regiment of the Imperial Guard, as conflicts with the enemies of the Imperium have lasted for almost ten thousand years. Numerous bands of Orc and Eldar pirates, Tyranid Hive Fleets, and all kinds of renegades from human civilization threaten the planets from beyond. But there are always many internal enemies: Chaos cultists, gene stealers and rebels are waiting for the moment to strike. The Imperial Guard is the true army of the Imperium, as opposed to the selective shock forces of the Space Marines or the Sisters of Battle.
Made from the sweat, blood, bones of men and the armor of heavy tanks, driven by the iron will of the Emperor and his Adepts, the steel fist of the Imperial Guard crushes the enemy in the thousands of wars fought by the Imperium every day.
Any world of the Imperium is ready to use any force to protect the planet from the invasion of an external enemy, to suppress uprisings or riots of heretics. Following the Word of the Emperor, each world of the Imperium of Man is required to provide a certain number of defenders who will defend the worlds of the Imperium as part of the Imperial Guard.
Such a planet, for example, is Catachan, the most famous death world in the galaxy. The flora and fauna on it are so hostile to humans that only the strongest and most tenacious can survive in the forests of this world. In addition, life there is complicated by the fact that on Catachan the gravity is almost twice as strong as on Earth. Such a world has virtually nothing to provide to the Administratum as tax, so the inhabitants of Catachan have long paid Imperial taxes through loyal service in the Ranger units. The deadliest jungles, the densest forests and stinking swamps, the deadliest fighting forms of the Tyranids are not scary to those who, from childhood, are accustomed to living in an eternal war with the nature of their home world. Catachan forest devils are widely known throughout the galaxy.
No less often found in the ranks of imperial warriors are the Ice Warriors of Valhalla. Valhalla is located so far from its sun that the surface of the earth on the planet is always covered with a crust of ice. People there live only at the expense of factories producing artificial food, since it is simply unrealistic to grow anything in a world of eternal winter. In ancient times, during the Age of Strife, Valhalla was attacked by a huge mass of Orcs, and this war almost brought the planet to the brink of death. But the Valgallians survived and since then have had the reputation of fierce and persistent warriors.
A symbol of the tenacity and fortitude of the Imperial Guard is the name of the Iron Guard of Mordia. The harsh drill and discipline in the ranks of these regiments became a byword. But the tenacity and composure with which the Mordians wage war has also become legendary. It is not uncommon for the most hopeless attacks and the most hopeless sieges to be won through the sheer tenacity of the Mordian regiments.
Cadian shock troops. Steadfast in their beliefs, brave in battle, the Cadian Strike Force hail from a planet near the Eye of Terror, where attacks by the forces of Chaos and Eldar invading forces are so common that they have become commonplace.
Tallarn Desert Raiders. The scorching deserts of the planet Tallarn serve as the forge in which the steel endurance of the inhabitants of this planet is smelted. The warriors of the planet Tallarn have earned a well-deserved place in the ranks of the Imperial Guard, both for their endurance and fearlessness in battle.
This is just an example of the millions of different worlds that supply units of the Imperial Guard. One could also mention the Ice Warriors of Valhalla, capable of maintaining icy composure in the heat of the hottest battle, or the regiments of the Praetorian Guard - the bravest warriors of the Imperial Guard. Regardless of which world the warriors in the Imperial Guard come from, they all follow the strictest discipline prescribed by the Emperor for the Imperial Guard.

Kit

Each Imperial Commander, also known as a Planetary Lord or Imperial Governor, is responsible for the defense of his planet. This is a very demanding task, since the planet may have to defend itself alone against myriads of nefarious enemies for many months or even years until reinforcements arrive. To achieve this goal, they are charged with recruiting, equipping, training and maintaining armed forces. On some planets they take the form of an official army or garrison. For others, the task of defending their homeworld is entrusted to dozens of separate armies, tribes and hive gangs, some of which may even fight each other, uniting only to repel a common enemy. Be that as it may, these warriors are unlikely to ever leave their home world.

Every year, each Imperial Governor must send at least a tenth of his planetary forces (and at the request of the Department Munitorum, more) to participate in the wars waged by the Imperium throughout the Galaxy. This is the most important part of the tribute, since it is from these regiments that the Imperial Guard is formed. The total number of regiments called up from a given world is determined by the size of its tax base and proximity to the combat areas. It is not unusual for a hive world such as Armageddon, in the throes of an all-consuming war, to conscript a hundred million men and several million armored vehicles, representing only a small fraction of a total population of hundreds of billions.

The vast agro-world might contribute a much more modest contribution, say five million infantry and cavalry, but this would constitute a much larger proportion of the total world population. In any case, if these troops are not of the proper quality, the Governor will pay with his life. Therefore, the soldiers selected for the Imperial Guard are usually recruited from the most elite parts of the planetary forces.

Recruitment methods vary depending on the world. For example, on the eternally besieged Cadia, all men, women and children must serve in the Cadia Defense Forces, and then in the Imperial Guard. On bustling hive worlds such as Alkatran, an entire generation can be conscripted and sent to serve on distant worlds, with gang members given the choice between military service and execution. On many planets, service in the Imperial Guard is seen as noble and brings great honor to the ruling house. Many young people, especially from industrial worlds and factory planets, join the planetary forces in the hope of being considered worthy of the Imperial Guard - often their only chance to escape their planet and end their miserable existence and endless work shifts. Often, the planet's elite units compete with each other for the right to join the Guard. On the wildest planets, such competitions can claim as many lives as a small war.

After formation, the regiments receive a name that includes the name of their home planet and a serial number (for example, the 144th Cadian Regiment is the 144th regiment formed on the fortress planet of Cadia). It happens that the regiment's number is used again in the event of its complete destruction, and then the newly formed regiment receives the name of its predecessor. Thus the regiment is formed anew, and new recruits must maintain its glory and traditions. Thus, Vintorsky 823rd serves the Emperor to this day, despite the fact that it was destroyed more than nine times in ten years. Regiments are also sometimes given unofficial names, either as part of tradition or as a reward for service on the battlefield. For example, the VII Catacan Regiment "Catacan Devils" is named after the most formidable predator from their homeworld of death, and the 8th Cadian "Lord Castellan's Personal" Regiment is named after the exploits of its former commander Lord Castellan Ursacar Creed.

Uniforms and special weapons of different regiments vary from world to world. When formed, each regiment is equipped as is customary on their home planet. Newly recruited Guardsmen are issued the same uniforms and weapons worn by their world's military. Therefore, soldiers can go to war, both in full equipment and in primitive armor and tribal tattoos. The only thing that all Guardsmen without exception have is a lasgun. This weapon is easy to manufacture, cheap, very reliable and easy to use. Therefore, the lasgun is ideal as a weapon for the huge armies of the Imperial Guard.

Shelves

Large and populous planets of the Imperium, such as hive worlds or sector capitals, are also required to provide military assistance to less powerful planets. Such planets recruit regiments for the entire Imperium. Each regiment assembled on the planet receives its own number, for example the 7th Catachan. Some large and ancient planets count the regiments they have collected by thousands, and some even by tens of thousands. In those days when a global threat approaches the Imperium, which requires the mobilization of all the military resources of humanity, many regiments are sent to serve on distant worlds, often thousands of light years from home. Also, when the Imperium gathers its forces on a campaign of conquest, in order to refresh the glory of the Great Crusade in the minds of the enemies of humanity, many planets also send their defenders to the service of the Emperor. When a regiment suffers too many losses in battles and can no longer carry out its tasks, it is sent back home to regroup.
Veterans become officers, new recruits are recruited on the planet, and the regiment, maintaining its number and traditions, goes to war again. For many planets, the recruitment of the Imperial Guard became the most important source of their income.






Composition and equipment

The uniforms and equipment of the regiments placed at the disposal of the Imperial Guard are the same as that of their planetary Lord's own troops. This inevitably means that the appearance of the regiments is different. Jungle Fighters from the steamed death world of Catachan are unlikely to wear the heavily insulated clothing and cloaks of the Vallgallians, whose world is covered in a thick layer of ice, and where anyone on its surface will turn to ice. Similarly, the barbaric skin and fur of Attila's nomads are quite different from the sleek uniform of the Mordians.
Cheap to produce and reliable in combat, the lasgun is capable of creating a fire barrier with enough intensity to disintegrate an enemy in seconds.
Prospective Imperial Guard marksmen are given the opportunity to train in the use of specialized weapons such as the flamethrower or plasma cannon. In addition, infantry squads can be armed with heavy weapons - heavy laser cannons designed to suppress armored targets, grenade launchers, etc.
However, regardless of their appearance, almost all newly recruited Imperial Guard regiments are equipped with universal lasguns. These weapons are considered easy and cheap to manufacture and maintain, and are ideally suited for the duties of planetary forces. Other weapons are more or less standard throughout the Imperium, although some planetary powers may favor one type over the other. The Emperor's demand is simple - troops must be equipped and trained to fight immediately in his armies. In addition to providing manpower, many worlds may be called upon to supply heavy equipment such as tanks, artillery, armored personnel carriers, etc. As with light weapons, there tends to be a standardized canonical form throughout the Imperium, with minor variations in the quality of design and construction.

Imperial Guard regiments include thousands of units. To maintain flexibility in commanding such massive forces, the Imperial Guard is governed by a rigid command structure, ensuring the precise execution of combat missions and the Emperor's orders.
This line of command continues all the way up to the squad commander level. Unlike most other armies of the 41st Millennium, which have varying squad sizes depending on the complexity of the assigned combat mission, Imperial Guard infantry squads always consist of ten people.
If Imperial subjects are the stones that form the wall against the enemies of the Imperium, then the cement in that wall is undoubtedly the Commissariat. Commissars are officers who live by the principles of extreme devotion to the Emperor, zealously follow the ideals of the Imperial Guard and ruthlessly combat any manifestations of disrespect or outright denial of the ideas of the Imperium of Man. Always leading squads of Guardsmen, Commissars fight at the center of battle, where their very presence and extraordinary courage inspires Guardsmen to rush into battle without fear. The Commissars also ensure that Imperial doctrine is strictly followed and that other officers and officials of the Imperial Guard follow the path of best execution of the Emperor's wishes. The Commissars hunt down acts of cowardice within the ranks of the Imperial Guard, whether they be common soldiers or high-ranking officials or officers. The Commissar's wrath is directed at those who try to flee the battlefield or show cowardice. In this case, justice is done immediately on the battlefield - the commissioner does not delay time in imposing a death sentence.
Commanders form the vital part of the Imperial Guard's strategic and tactical forces, coordinating the actions of units or companies within the regimental command headquarters. Imperial Guard units are usually led by a captain or commissar, although particularly large formations may be led by Imperial Guard colonels. Like the rest of the Imperial Guard, Command Squads follow a rigid organizational structure. Imperial Guard command units always consist of an officer or high official and four Imperial Guardsmen, equipped to the highest standards to always protect the life of the commander from the threat of destruction by enemy troops or rebel Imperial Guard units.






Auxiliary forces

The Imperial Guard uses a wide variety of different means to achieve their mission. Whether it is a desert or an impenetrable jungle, an industrial or agrarian world - in any situation, the Imperial Guard will be able to find a means of accomplishing the task. The troops of the Imperial Guard include several selected detachments, small in number, but extremely effective on the battlefield.
Guardsmen recruited from worlds where the use of horses or their native equivalents is the dominant military practice. The most famous of these mounted units are the feared horsemen of Attila. In battle, their powerful strikes against the enemy and ability to quickly move across the battlefield can be a surprise to opponents who expect the Imperial Guard to follow standard warfare techniques.
Planets whose gravity or radioactivity have altered the genetic material of the settlers are generally not included on the Imperial Guard's recruiting lists. However, there are several planets whose inhabitants, although they have ceased to be purebred people, have only acquired additional qualities that make them ideal fighters for the detachments of the Imperial Guard.
Ogryns come from a feral planet with a high level of gravity, making them similar to clumsy, slow-moving animals. Dedicated to the Emperor and willing to give their lives for him without hesitation, they act as monstrous shock troops, capable of destroying enemy units in seconds with their heavy ripperguns.
The complete opposite of the Ogryns are the miniature Ratlings - the best snipers among all the troops of the Imperial Guard. Their abilities as excellent snipers and the ability to attack the enemy from the rear more than make up for the fact that most people find them repulsive due to their appearance and height.
Sentinel squadrons consist of one to three lightly armored walking vehicles, each controlled by one guardsman. Armed with a powerful Sentinel multi-laser, it is ideal for reconnaissance operations and as a means of heavy support for infantry and tank squads.







IS Armored Fist

The Imperial Guard military employs a far greater variety of mobile artillery and vehicles than any other army in the 41st Millennium. The armies of the Imperial Guard include legions of armored transports, artillery platforms and tanks of a wide variety of modifications and purposes, supported on the battlefield by numerous detachments of infantry.
The Chimera is the most commonly used armored transport vehicle by the Imperial Guard. Capable of carrying a full squad of infantry and one additional passenger, the Chimera IFV is ideal for quickly deploying troops to the battlefield.
In addition to the fact that the Chimera is a maneuverable and armored vehicle, this lightweight infantry fighting vehicle is capable of suppressing the enemy during the disembarkation process using a multi-laser mounted in the vehicle's turret and a heavy bolter in the hull.
There are also several other varieties of the Chimera infantry fighting vehicle used by the Imperial Guard based on the basic chassis - the powerful Basilisk self-propelled gun and the heavy Griffin mortar.
The main battle tank of the Imperial Guard is the Leman Russ. This medium tank forms the core of the Imperial Guard's shock troops and is equally as effective in swampy jungles as it is when dropped onto frozen, icy worlds.
The armament of the Leman Russ can be changed depending on the task at hand, but the main weapon in the tank's turret is a mandatory weapon and cannot be changed. Side sponsons for additional weapons allow the installation of various types of heavy weapons necessary to cover infantry squads and protect against enemy tanks and guns.







Strategy and tactics

In theory, Imperial Guard officers receive their orders from the Lord Commander of their respective Segmentum, who in turn implements the wishes of the High Lords of Terra. In practice, the vast distances and communication delays make this procedure a fiction, since the sheer size of the Imperium makes centralized control impossible. Therefore, operational control of the army group is transferred to a high-ranking Imperial officer - a general, lord marshal or even lord hetman - along with responsibility for the execution of the task. Such a task could be clearing the system of wild Orks, protecting promethium refineries or adamantium mines from pirates, or military recolonization of planets that have fallen away from the Imperium. Whatever his mission, the commander of an army group is responsible for the deployment and employment of all the resources at his disposal: countless companies of infantry, ranks of tanks, artillery batteries and a host of other specialized troops and tools for warfare. Some commanders strive to personally lead troops on the battlefield, craving glory and honor. They organize a front-line headquarters and personally lead soldiers into battle, and the banners and pennants they carry tell stories of victories and heroic deeds, inspiring the troops and making the enemy tremble. Others, on the contrary, consider their abilities too important and valuable to expose them to needless danger on the front line. Surrounded by a host of advisors, globes and manuscript-covered servo-skulls, they command their forces from the relative safety of a spaceship in planetary orbit, a Proteus-class bunker or the thundering hulk of a Leviathan command transport.
Sometimes, in very rare cases, an even higher level of command is required. And then the powerful and brilliant military leader is given the title of Warrior. This title is not available to the Department Munitorum without the express consent of the High Lords of Terra, and whoever receives it becomes second in command of the Imperium to the Emperor. Several centuries may pass without someone being appointed as a Warmaster, and due to the enormous power that comes with the title, there is never more than one Warmaster at a time. Because this title was tainted by the Arch-Traitor Horus, other titles are often used in place of "Warmaster", the most commonly used being Lord Solar.

Departmento Munitorum

The Departmento Munitorum is the military branch of the Administratum, constituting the general headquarters of the Imperial Guard. This is a gigantic bureaucratic organization responsible for distributing all the military resources of the Imperial Guard. Perhaps its most important functions are the collection of tithes, the formation and transportation of the Imperial Guard between war zones, for which it maintains contact with the Imperial Navy. Without the adepts and scribes of the Department Munitorum, the vast armies of the Imperial Guard would lie idle and requests for assistance would go unanswered. The mighty fleets of the Imperial Navy will not intercept the enemy invasion forces, the armies of Humanity will not be able to repel the incessant attacks. Slowly but surely, individual worlds will be lost and eventually the entire Imperium will fall.

A plea for help may reach the ears of the Imperium, but action may have to wait for months, years, or even decades. Such requests are passed from one adept to another until they finally reach one who is authorized, sitting at a dimly lit pulpit hundreds of light years away, to make a decision. This has already happened when a dozen regiments formed on Mordant and Tremert were sent to deal with an unknown xenos threat on the planet Gurspraxia, and were about a hundred years late, finding upon arrival only a lifeless world.

Each echelon of the Department Munitorum, organized at the sector and subsector level, has sufficient rights of self-government to solve problems in a separate star system. This is very important due to the vagaries of communication and travel in the Warp. Their small size allows individual subsectors to respond to emerging threats more quickly, since in the event of an attack on a subsector, the army is formed from regiments from all worlds in the nearest systems.

When an army group is formed, the Departmento Munitorum is responsible for equipment, supplies, recruitment, training, medical and technical support. The methods by which troops are assembled are haphazard at best; many thousands of soldiers from dozens of regiments from several planets are gathered together and sent to the battle area. Such is the unpredictable nature of the Warp and the dangers of interstellar travel that often entire regiments are thrown astray or lost entirely in transit. Some of them delay Warp storms, and some emerge from the Immaterium many thousands of light years from their destination. A sufficient number of forces arrive in the conflict zone only because the Departmento Munitorum sends there a truly huge amount of manpower and equipment.

Regiment structure

Each regiment is formed on a single planet, so Imperial Guard soldiers view themselves primarily as members of that regiment, rather than the army or fireteam to which their regiment is assigned.
On their home planet, they can be distributed into battalions, divisions, cohorts, militia units, gene corps and a host of other units, but in the Imperial Guard there are only regiments. At first glance, the quantitative composition of the regiment is difficult to accurately determine, since due to the huge differences in the deployment of troops and equipment, it is impossible to find two completely identical.
The composition of the Imperial Guard regiments is more or less the same. For example, infantry regiments rarely have large numbers of heavy artillery, while tank regiments have very little or no infantry. To achieve success, Guard regiments need to interact with each other. Although such interdependence may seem like an inherent weakness, it is a necessary precaution. In the event of a mutiny, the traitors would not have access to the support forces needed to wage a full-scale war. Thus, when the XV Okanan Infantry swore allegiance to the Ruinous Forces, it had neither heavy armor nor artillery, and was unable to withstand the combined forces of the 17th Cadian Armor and 110th Elysian Airborne Regiments sent to suppress the uprising.
A newly raised regiment usually numbers several thousand men, but this number varies greatly from case to case. For example, the 18th Valhallan light infantry regiment “Wolves of the Tundra” has one hundred twenty thousand soldiers, and the 24th Vostroyan heavy armored regiment “Dauntless” has less than one and a half thousand crew members. Regiments of Slaying Blades and Shadow Swords, armored behemoths capable of single-handedly destroying a small army, rarely number more than a dozen vehicles. The basic principle that the Departmento Munitorum adheres to is that, regardless of the number of infantry and armored vehicles, the overall combat power - and, as a result, the effectiveness - of different regiments must be equal. This is, of course, a gross oversimplification, which, however, is necessary for organizing wars on a galactic scale.
An Imperial Guard regiment is divided into several companies according to a complex system prescribed in Tactics Imperialis, each company being commanded by a senior officer. The number of companies depends on the type and number of troops at the commander's disposal, and usually ranges from three to twenty. The companies are in turn subdivided into platoons, usually three to six per company. A platoon typically consists of a command section and several infantry sections, each containing ten men; The infantry squad is the largest unit of the Imperial Guard.

Support units such as heavy weapons platoons and highly valued special forces such as tanks, artillery and non-human squads can be assigned to a company for a single battle or for the duration of a military campaign. They are rarely integrated into the company structure and are usually assigned by regimental commanders to different companies as needed. A common practice, especially among armored and artillery regiments, is to split several companies into smaller formations and assign them to infantry, in exchange for infantry platoons to counter enemy infantry. When serving together for a long period of time, such formations usually take on the uniform and insignia of the unit to which they are assigned. This not only avoids friendly fire, but also encourages friendship between soldiers who will fight and die together.






Penal legions

There is no place in the universe for individuals who threaten the foundations of society - such people are sent to the Penal Legions. They become havens for murderers and psychopaths, swindlers, impostors, madmen and fanatics. The scum of the universe serve in the legions. Among them you can find mutants who cannot remain free: animal people with their half-animal bodies, carriers of mutant genes and genetic anarchists. Legions provide quite a large force for the Imperial armies. They are used to plug holes during unexpected breakthroughs and are sent to storm fortifications. Many die in the very first battles, when they are driven like cattle into the thick of battle. The strongest, most dangerous, natural-born killers somehow incomprehensibly survive.

IS structure

The Imperial Guard is not one army, it is countless millions of soldiers and combat vehicles. Every second, the Imperial Guard fights on hundreds of thousands of battlefields on tens of thousands of planets. Its forces may be fresh and hoping for a quick victory, or they may be engaged in wars that have been going on for hundreds of years and have claimed millions of lives. In some ways, every army and every war is unique.

Imperial Guard armies usually take part in specific wars and campaigns, and recruits are recruited from areas closest to the conflict zone. For example, during the brief but bloody war against the orcs on the world of Riza, the army was staffed by the inhabitants of the worlds of Katakan, Ulani, Barak and Dulma'lin, located within a radius of ten thousand light years from the planet.
A distance of ten thousand light years can be covered in 10-40 days using a ship capable of moving in warp space. To advance to positions, it is necessary to collect and load the necessary ammunition and troops onto ships - the response time at such a distance is 30-120 days (usually about 75 days). This is the standard time for the mobilization and response of Imperial Guard armies, although for long-term conflicts troops may be brought in from even more distant planets.
It is the duration of space travel that determines the response time of the Imperial Guard. Due to the dispersion of the fleet and the fragmentation of human worlds, such armies are extremely slow to assemble. This process does not guarantee the safety of every single world - fortunately the Imperium has other forces that are able to react more quickly, such as the Space Marine Chapters. In any case, at the forefront of the planet’s defense are the orbital fortresses and the planetary ruler’s own troops. This defense must last long enough for the armies of the Imperial Guard to be mobilized and brought to the scene of conflict.






Stormtroopers

Stormtroopers are recruited from the orphaned children of Imperial officials - such as planetary governors or the highest ranks of the Imperial Guard or Navy - from across the galaxy. The education of these privileged orphans is carried out by the Schola Progenium. They are taught to love the Emperor and shown various options through which they can earn His gratitude, as well as pay off the debt to the Empire for their upbringing. The orphans happily submit to a difficult regimen of incessant prayer, study and exercise. Years of rigorous training have hardened their bodies and heads, and honed their Stormtrooper skills to the limits of human capabilities. Stormtroopers are the best fighting units of the Imperial Guard. They are merciless and skilled killers, with combat skills unrivaled among the Imperial Guard.

To top off their superior training, Stormtroopers are better armed and equipped than regular Guardsmen. Wearing rigid armored plastic suits with reinforced ceramite plates, Stormtroopers can pass through small arms fire that would be lethal to a normal Guardsman. Stormtroopers are armed with sophisticated laser weapons that are more powerful and destructive than standard lasguns. Such weapons with increased power are ideal for the tasks of Stormtroopers. However, such weapons require thicker barrels, heat-absorbing elements and gyro-stabilization power modules, all of which complicate their production and maintenance. The Department Munitorum rarely issues such weapons to anyone other than Stormtroopers, who have all the skills to care for them and can even reverse engineer them if necessary.

Stormtroopers constantly move from one combat zone to another and are among the most experienced units in the Imperial Guard. It is rare for a full Stormtrooper regiment to fight in any one location. Instead, individual combat units are sent to enhance the combat effectiveness of existing Imperial Guard forces, representing highly trained units that are called upon when necessary. The special treatment and elite status of Stormtroopers is the reason for some lingering animosity from regular troops, who consider them "Glory Boys" or "Toy Soldiers". But none of those who saw them in action with their own eyes could deny that Stormtroopers deserve such special treatment and status.

Stormtroopers are trained to conduct covert operations, break through fortified positions and take key structures. They can deploy in front of the entire army, penetrating behind enemy lines for their subsequent attack in order to create maximum confusion and confusion. Often during battle they parachute into the midst of enemies. Jumping from a low-flying vehicle and descending on grav-jesters, Stormtroopers find themselves in the middle of a fierce firefight before they even touch the ground. Like a tornado, they crush resistance, with well-aimed fire, leaving behind only a trail of twitching corpses.






Infantry Branch

Imperial Guard platoons consist of several squads of ten men each, led by lower-ranking commanders such as sergeants. Infantry squads are the backbone of the Imperial Guard. Countless billions of soldiers fight and die in the name of the Imperium. They are foot soldiers, infantry, poor damn infantry. Guardsmen take part in every conceivable operation of the Imperial Guard, from holding positions to hopelessly assaulting enemy fortifications.
The armies of the Imperial Guard consist of billions of regiments drawn from all worlds of the Imperium. There is no generally accepted form of clothing - the guards use the armor and equipment inherent in their home world. There is only one piece of equipment that every Guardsman has - the lasgun, but even so, there are regiments that were formed with only muskets, crossbows or even spears. Each regiment's combat skills reflect the world and society from which it came. Some planets give birth to ferocious ganger fighters, while others raise primitive barbarian warriors.
Imperial Guards are disciplined troops, trained to follow orders to the letter. They are taught to stand firmly in the face of the enemy, shoulder to shoulder, and fire with an unwavering hand. When the sergeants shout commands, the privates obey, straightening their backs and pointing their lasguns at the enemy. An enemy assaulting an Imperial Guard position must first overcome a scintillating shower of laser fire that can stem the tide of all but the most determined attack. The outcome of a battle is often decided by the courage and courage of infantry squads, although they are only people. They cannot fight on equal terms with the many nightmarish aliens they encounter. If such an enemy gets closer, then infantry units most often come to a bloody end.
Although some Guardsmen are equipped with a variety of powerful and specialized weapons, the main advantage of infantry regiments remains their greatest expendable resource - manpower. The combined firepower of the Imperial Guard regiments makes them a deadly foe, capable of shooting down almost any enemy. A roaring avalanche of thousands of attacking guardsmen is capable of crushing even the most serious and dangerous enemy, crushing him under thousands of boots and impaling him on thousands of bayonets.




Conscripts

In emergencies, a planet may be ordered to increase military tithes and raise additional regiments to cope with some overwhelming threat. And the planet may have to begin its annual conscription ahead of time, recruiting soldiers who would otherwise be considered too young or not yet completed basic training. These youths are officially designated as cadets, but in reality they receive many nicknames, the most common of which is “White Shields.” This name is due to the fact that they cannot wear the insignia of a regiment, company or platoon until they have earned this right in battle. The only insignia they have is a white stripe on their helmet. Sincerely wanting to prove their valor, these reckless cadets are eager to fight. Those few lucky enough to survive will one day be able to call themselves "Guardsmen." For cadets, this is much more than a simple promotion in rank, it is a rite of passage, marking the transition into adulthood.

A Brief History of the Imperial Guard.

The history of the Imperial Guard dates back to the Great Crusade, when the Emperor conquered the stars and forged the Imperium. His vanguard in those glorious times were the Space Marine Legions - the Adeptus Astartes - the best warriors mankind has ever created, each of which was worth a dozen ordinary soldiers. But for all their fighting power, the Space Marines' forces were by no means unlimited, and the rigors of building a galactic empire stretched their strength ever further. Separated by countless thousands of light years, they could no longer provide the proper concentration of troops and military presence. The Emperor needed more manpower to keep the momentum of the Crusade from fading, and the Imperial Army was created.
The Imperial Army became an important part of the expeditionary fleets sent to lay claim to the Emperor's star systems. Enormous numbers of brave soldiers - first millions and then billions of warriors, ranks of armored vehicles and mighty armadas of spaceships were brought under arms and placed under the command of the Adeptus Astartes. At first, the Imperial Army was used only for garrison duty and clearing out remnants of resistance and was used only where the enemy was already broken, and only a military presence was required to ensure loyalty to the Imperium. However, as the Crusade reached the Eastern Reach, the Imperial Army was already fighting on the front lines, alongside the power-armored super-soldiers of the Adeptus Astartes. But this pattern also changed when the galaxy was torn apart by the betrayal of the Warmaster Horus and the subsequent catastrophic civil war that engulfed the newly formed Imperium.
Following the end of the Horus Heresy, the Imperium's military underwent a major reorganization. In order to exclude the very possibility of large-scale uprisings, huge armies were divided into parts. The Space Marine Legions were divided into Orders. The Imperial Army, as it existed, ceased to exist. The army and navy were separated—never again would the commander of the ground forces have control of the spaceships. From the ashes of the Imperial Army were born the Imperial Navy and the Imperial Guard. The Imperial Guard was divided into small formations - regiments, and centrally trained Commissars were assigned to each regiment in order to identify traitors. The mutual dependence of the various parts of the newly formed Imperial Guard, the largest armed forces of the Imperium, ensures that if one of the regiments mutinies, treason cannot spread beyond the boundaries of one world, and the mutinous fleet will have no one to supply and will not be able to use ground forces. The Imperium has learned bitterly lessons from the dark days of the Horus Heresy.




Imperial Guard) - the largest armed forces in the Universe. The Guard includes billions of soldiers from millions of different worlds. But the strength of the Imperial Guard lies not only in numbers. It is equipped with clumsy but deadly tanks, fast walkers and powerful artillery. Entire worlds across the Galaxy are busy producing a variety of equipment for the Imperial Guard, equipment that is not elegant, but deadly.

Each world in the Imperium has its own units of the PDF - Planetary Defense Forces. The governor of each world is free to create PDF forces in such form and quantity as he deems necessary. Each Imperial world is required to send Imperial Guard regiments to the service of the Imperium, amounting to at least a tenth of the PDF forces. On most planets, service in the Imperial Guard is a great honor, and the best PDF regiments are sent to serve. However, on other worlds it is possible to form Imperial Guard regiments from criminals, prisoners, and so on.

As a result, the Imperial Guard is not a unit formed according to the principle of uniformity, rather the opposite. Its regiments, designed to fight the enemies of the Imperium, are formed from warriors from different planets and different nations. As a result, they have different equipment, differ in their appearance and even customs. There are units whose warriors do not hesitate to take scalps from defeated opponents or even eat the bodies of killed enemies.

Each regiment of the Imperial Guard is assigned a number upon formation. This is either the serial number of the regiment being formed, or the number of a completely destroyed or disbanded regiment of the same planet. In addition to the number, the name of the regiment usually displays the planet on which the regiment was formed. Thus, typical regimental names are, for example, "6th Canadian", "21st Sarponian", "5th Thracian". Some worlds known for their elite regiments also designate the honorary name of the regiments: "Armageddon 47th Steel Legion", "8th Cadian Storm Warriors", "Valhalla 222nd Ice Warriors" and others. Sometimes the name of a regiment reflects its characteristics, sometimes omitting the number or name of the planet, for example, “Pyran Dragoons”, “71st Ash Desert Militia”, “Kettelspurg 2nd Irregular Regiment”, “Second Narmenian Heavy Regiment” and many others . Finally, there are regiments with personal names, which are used either in conjunction with the official name - "19th Catachan Jungle Warriors "Fangs of the Scorpion", "31st Charakonian "Hell Divers" - or without it - "Asgardian Rangers" , “Karnak Skull Collectors” or “Yamna Volunteer Regiment”.

Other regiments, except infantry, are given names in the same way, indicating the type of regiment: “Cadian 21st Armored Regiment”, “1st Methusilan Motorized Infantry”, “7th Krieg Siege Regiment”, “Cadian 77th Heavy” air defense regiment", "7th Armageddon super-heavy tank regiment". Personal names for the regiments are also assigned, for example, “1st Kriegov Heavy Tank Regiment “True Shield of the Emperor.”

Organization

The head of each individual Imperial Guard regiment. Imperial Guard Regiment) - commander of a regiment, usually a representative of the aristocracy of the home world.

It should be noted that an Imperial Guard regiment does not have a fixed size, but the usual size of a regiment is from 5 to 10 thousand soldiers and officers + equipment. Organizational chart of a regular infantry The regiment of the Imperial Guard is as follows:

  • Each regiment is divided into companies(English) company), led by senior officers. Of course, each culture will have its own name for this position, but the most common options are major or captain. On the battlefield, officers are accompanied by a retinue selected from the best guardsmen, the so-called command platoon. The command platoon may also include squads of heavy and special weapons, as well as walking armored vehicles Sentinels.
  • Companies are divided into platoons(English) platoon), each of which is commanded by a junior officer, usually a lieutenant, with his retinue.
  • Platoons consist of 2-5 infantry branches 10 guardsmen each, including a special weapons operator, a heavy weapons team, and a sergeant. Also included in an infantry platoon are special or heavy weapons squads, consisting of six guardsmen, three of whom are armed with special or heavy weapons, respectively, and a conscript squad - from 20 to 50 recruits.

In addition, the regiment often has cavalrymen, stormtroopers, ogryns, ratlings, squads of combat psykers, etc. In addition, the regiment includes combat vehicles such as Sentinels, Chimeras, etc. Directly on the battlefield, the regiment can be assigned tanks and artillery from the Armored Companies of the Imperial Guard.

Separately in the chain of command are the Commissars. These are commanders specially sent by the administration of the Imperium, whose purpose is to maintain the morale of the troops and eradicate any signs of betrayal. The commissars have the power to shoot any soldier or officer suspected of cowardice, treason or heresy. There are cases where a commissar was given command of an entire regiment of the Imperial Guard (for example, Colonel-Commissar Ibram Gant (eng. Ibram Gaunt))

Doctrines

Infantry regiments are the backbone of the Imperial Guard. However, there are other units created to perform more specific tasks.


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